![]() ![]() I am planning to do an overhaul of the savestate code which will address this issue as well. ![]() This reintroduces some issues when in-game hook+savestates are enabled, such as a corrupted Equip menu in Final Fantasy III/VI. Due to integration of the savestate handler into the in-game hook, the SNES CPU cycle cost for the in-game hook has increased.Fixed data integrity problems when loading BSX games.(hopefully) fixed rapid data line toggling sometimes resulting in address line glitches, causing random crashes in extreme cases, and occasional garbled graphics on SMRPG among others.Fixed SNES open-bus contamination (fixes sprite flickering in Near’s Bahamut Lagoon translation, certain speed runs that rely on open bus behavior).Fixed YAML config parser to support comment signs after list start items.Fixes text distortion in Near’s Bahamut Lagoon translation when loading a state. Savestates: do not try to capture data that is already in cartridge space anyway (e.g.Fixed data caching bug in MSU1 data extension which could cause wrong data to be streamed. ![]() Updated FURiOUS’s Savestates Readme to reflect changes pertaining to In-game hook.Fixed Star Fox locking up during sortie sequence when in-game hooks are enabled.Fixed savestates crashing occasionally when loading (and sometimes saving).Super Game Boy support by Redacted173.Moved save state code outside of the USB hook area to make room for USB hook execution.Also fixes controller input capture on a number of games so the game-specific input hacks could be eliminated. Add IRQ support on top of NMI for the save state hook – this enables save states on Out Of This World and possibly other games that only use IRQ.Add support for verbatim code execution on savestate_fixes patches – notably fixes Star Ocean (decompressed) save states (however the save state hook still needs CPU time optimization to prevent music glitches in Star Ocean.).Add support for simple bitwise operations on savestate_fixes patches. ![]() Add support for YAML list items for multiple savestate_fixes entries per game.some compatibility improvements and optimizations for stand-alone save states by ikari_01.stand-alone save state features by FURiOUS.save state support (via USB/savestate2snes) by RedGuy.First firmware release to support FXPAK Pro Rev.NOTE: If you do not see a enhancement chip listed and its a supported chip it is because its functionality is built into the firmware and no other files are required.ĭrop into root "sd2snes" folder to add DSP-1 support.ĭrop into root "sd2snes" folder to add DSP-1b support.ĭrop into root "sd2snes" folder to add DSP-2 support.ĭrop into root "sd2snes" folder to add DSP-3 support.ĭrop into root "sd2snes" folder to add DSP-4 support.ĭrop into root "sd2snes" folder to add Cx4 support. Stone Age Gamer does not provide these files. Looking for a list of Enhancement Chip games? Check out this Wikipedia Article. Download one of the menu files below to your sd2snes/ directory on your SD card.If you run into any issues updating your menu, just delete the problem m3nu.bin file and rename m3nu.bak back to m3nu.bin.Navigate into sd2snes/ on your SD card.To change the menu of your SD2SNES flash cart: NOTICE: Your firmware version must match the menu version, otherwise it will not load the menu properly. The SD2SNES Pro was re-branded the FXPAK Pro on Janudue to a trademark conflict. There currently is no difference between the products outside of the name. Menus | Firmware | Enhancement Chips | Release Notes What is the difference between the FXPAK Pro & SD2SNES Pro? ![]()
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